A few notes from a browser playtest on 5 September (Chrome on Windows, using browser automation). The run reached the Day 3 results screen.
The little workshop looks lovely, and the glowing cable and charge bar make a successful connection easy to recognize. Reusing adapters is a neat idea.
One clear issue: the Day 3 results showed 0/4 orders and a day score of 0, but still said "Every device is glowing - doors closed cleanly!" The same message appeared after Day 2 with 1/4 orders. A result message that reflects missed orders would make the outcome much clearer.
The first square-adapter step was harder to follow. With the plug, loose adapter and wall socket overlapping near the bottom, it was easy to grab the wrong object. A small numbered illustration showing the connection steps, plus a more distinct highlight for the part currently being dragged, could help.
Also, the page describes one three-minute shift with a 12-order goal, while this run showed numbered days, 0/4 order counters and between-day upgrades. It would help to bring the description in line with the current build. Hope these are useful!
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Your work is amazing.
If you're interested, I'd love for you to participate in my tournament.
https://itch.io/jam/super-free-ai-game-jam-1
A few notes from a browser playtest on 5 September (Chrome on Windows, using browser automation). The run reached the Day 3 results screen.
The little workshop looks lovely, and the glowing cable and charge bar make a successful connection easy to recognize. Reusing adapters is a neat idea.
One clear issue: the Day 3 results showed 0/4 orders and a day score of 0, but still said "Every device is glowing - doors closed cleanly!" The same message appeared after Day 2 with 1/4 orders. A result message that reflects missed orders would make the outcome much clearer.
The first square-adapter step was harder to follow. With the plug, loose adapter and wall socket overlapping near the bottom, it was easy to grab the wrong object. A small numbered illustration showing the connection steps, plus a more distinct highlight for the part currently being dragged, could help.
Also, the page describes one three-minute shift with a 12-order goal, while this run showed numbered days, 0/4 order counters and between-day upgrades. It would help to bring the description in line with the current build. Hope these are useful!
Thank you for playing and for the feedback, I pushed a patch to address some of the concerns